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The F Word

Perhaps one of the most interesting and colorful words in the English language is the word "Fuck." It is the one magical word, which, just by it's sound describes pain, pleasure, love, and hate. In language, "Fuck" falls into many grammatical categories. It can be used as a verb, both transitive (John fucked Mary) and intransitive (Mary was fucked by John). It can be an active verb (Mary doesn't really give a fuck); or an adverb (Mary is really fucking interested in John); and as a noun, (Mary is a terrific fuck). It can be used as an adjective (Mary is fucking beautiful). As you see, there are very few words with the versatility of "Fuck." Besides It's sexual connotations, this incredible word can be used to describe many situations: It can be used in an anatomical description - "He's a fucking asshole." It can be used to tell time - "It's five fucking thirty." It can be used in business - "How did I end up with this fucking job?" It can be maternal - as in "Motherfucker."

Valuable Vocabulary Chart:
Greetings: "How the fuck are you?"
Fraud:"I got fucked by the car dealer."
Dismay: "Oh, fuck it."
Trouble: "Hell, I guess I'm fucked now."
Aggression: "Fuck you."
Disgust: "Fuck me."
Confusion: "What the fuck...?"
Difficulty: "I don't understand this fucking business."
Despair: "Fucked again."
Exasperation: "For fuck's sake."
Enjoyment: "This is fucking great."
Hostility: "I'm going to knock your fucking head off."
Stupidity: "Geir Bergerud is a Fuckwad!"
Incompetence: "He's such a fuck-up."
Ignorance: "Fuck if I know."
Displeasure: "What the fuck is going on here?"
Lost: "Where the fuck are we?"
Disbelief: "Unfuckingbelievable!"
Retaliation: "Up your fucking ass."
Surprise: "Fuckin A!"
Surprise: "Well, I'll be fucked."
Suspicion: "What the fuck are you doing?"
Contempt: "Fuck you and the horse you rode in on!"

Copyright © 2013 - All Rights Reserved - Used with Permission.
Anonymous

The Skier's Dictionary

  • Alp: One of a number of ski mountains in Europe. Also a shouted request for assistance made by a European skier on a U.S. mountain. An appropriate reply: "What Zermatter?"
  • Avalanche: One of the few actual perils skiers face that needlessly frighten timid individuals away from the sport. See also: Blizzard, Fracture, Frostbite, Hypothermia, Lift Collapse.
  • Bindings: Automatic mechanisms that protect skiers from potentially serious injury during a fall by releasing skis from boots, sending the skis skittering across the slope where they trip two other skiers, and so on and on, eventually causing the entire slope to be protected from serious injury.
  • Bones: There are 206 in the human body. No need for dismay, however: TWO bones of the middle ear have never been broken in a skiing accident.
  • Cross-Country Skiing: Traditional Scandinavian all-terrain snow-travelling technique. It's good exercise. It doesn't require the purchase of costly lift tickets. It has no crowds or lines. It isn't skiing. See Cross-Country Something-Or-Other.
  • Cross-Country Something-or-Other: Touring on skis along trails in scenic wilderness, gliding through snow-hushed woods far from the hubbub of the ski slopes, hearing nothing but the whispering hiss of the skis slipping through snow and the muffled tinkle of car keys dropping into the puffy powder of a deep, wind-sculpted drift.
  • Exercises: A few simple warm-ups to make sure you're prepared for the slopes: *Tie a cinder block to each foot with old belts and climb a flight of stairs. *Sit on the outside of a second-story window ledge with your skis on and your poles in your lap for 30 minutes. *Bind your legs together at the ankles, lie flat on the floor; then, holding a banana in each hand, get to your feet.
  • Gloves: Designed to be tight enough around the wrist to restrict circulation, but not so close fitting as to allow any manual dexterity; they should also admit moisture from the outside without permitting any dampness within to escape.
  • Gravity: One of four fundamental forces in nature that affect skiers. The other three are the strong force, which makes bindings jam; the weak force, which makes ankles give way on turns; and electromagnetism, which produces dead batteries in expensive ski-resort parking lots. See Inertia.
  • Inertia: Tendency of a skier's body to resist changes in direction or speed due to the action of Newton's First Law of Motion. Goes along with these other physical laws: * Two objects of greatly different mass falling side by side will have the same rate of descent, but the lighter one will have larger hospital bills. * Matter can neither be created nor destroyed, but if it drops out of a parka pocket, don't expect to encounter it again in our universe. * When an irresistible force meets an immovable object, an unethical lawyer will immediately appear.
  • Pre-jump: Maneuver in which an expert skier makes a controlled jump just ahead of a bump. Beginners can execute a controlled pre-fall just before losing their balance and, if they wish, can precede it with a pre-scream and a few pre-groans.
  • Shin: The bruised area on the front of the leg that runs from the point where the ache from the wrenched knee ends to where the soreness from the strained ankle begins.
  • Ski: A shout to alert people ahead that a loose ski is coming down the hill. Another warning skiers should be familiar with is "Avalanche!" - which tells everyone that a hill is coming down the hill.
  • Skier: One who pays an arm and a leg for the opportunity to break them.
  • Stance: Your knees should be flexed, but shaking slightly; your arms straight and covered with a good layer of goose flesh; your hands forward, palms clammy, knuckles white and fingers icy, your eyes a little crossed and darting in all directions. Your lips should be quivering, and you should be mumbling, "Why?"
  • Thor: The Scandinavian god of acheth and paineth.
  • Traverse: To ski across a slope at an angle; one of two quick and simple methods of reducing speed.
  • Tree: The other method.

Copyright © 2013 - All Rights Reserved - Used with Permission.
Anonymous

Murphy's Combat Laws

Murphy's Laws Of Combat Operations
Friendly fire - isn't.
Recoilless rifles - aren't.
Suppressive fires - won't.
You are not Superman Marines and fighter pilots take note.
A sucking chest wound is Nature's way of telling you to slow down.
If it's stupid but it works, it isn't stupid.
Try to look unimportant - the enemy may be low on ammo and might not want to waste a bullet on you.
If at first you don't succeed, call in an airstrike.
If you are forward of your position, your artillery will fall short.
Never share a foxhole with anyone braver than yourself.
Never go to bed with anyone crazier than yourself.
Never forget that your weapon was made by the lowest bidder.
If your attack is going really well, it's an ambush.
The enemy diversion you're ignoring is their main attack.
The enemy invariably attacks on two occasions: when they're ready + when you're not.
No OPLAN ever survives initial contact.
There is no such thing as a perfect plan.
Five second fuzes always burn three seconds.
There is no such thing as an atheist in a foxhole.
A retreating enemy is probably just falling back and regrouping.
The important things are always simple the simple are always hard.
The easy way is always mined.
Teamwork is essential - it gives the enemy other people to shoot at.
Don't look conspicuous, it draws fire. For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets.
Never draw fire it irritates everyone around you.
If you are short of everything but the enemy, you are in the combat zone.
When you have secured the area, make sure the enemy knows it too.
Incoming fire has the right of way.
No combat ready unit has ever passed inspection. No inspection ready unit has ever passed combat.
If the enemy is within range, so are you.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
Things which must be shipped together as a set, aren't. Things that must work together, can't be carried to the field that way.
Radios will fail as soon as you need fire support.
Radar tends to fail at night and in bad weather, and especially during both.
Anything you do can get you killed, including nothing.
Make it too tough for the enemy to get in, and you won't be able to get out.
Tracers work both ways.
If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
When both sides are convinced they're about to lose, they're both right.
Professional soldiers are predictable - the world is full of dangerous amateurs.
Military Intelligence is a contradiction.
Fortify your front you'll get your rear shot up.
Weather ain't neutral.
If you can't remember, the Claymore is pointed towards you.
Air defense motto: shoot 'em down sort 'em out on the ground.
The Cavalry doesn't always come to the rescue.
Napalm is an area support weapon.
Mines are equal opportunity weapons.
B-52s are the ultimate close support weapon.
Sniper's motto: reach out and touch someone.
The one item you need is always in short supply.
Interchangeable parts aren't.
It's not the one with your name on it, it's the one addressed "to whom it may concern" you've got to think about.
When in doubt, empty your magazine.
The side with the simplest uniforms wins.
Combat will occur on the ground between two adjoining maps.
If you can keep your head while those around you are losing theirs, you may have misjudged the situation.
 Whenever you lose contact with the enemy, look behind you.
The most dangerous thing in the combat zone is an officer with a map.
The quartermaster has only two sizes, too large and too small.
If you really need an officer in a hurry, take a nap.
There is nothing more satisfying than having someone take a shot at you, and miss.
If your sergeant can see you, so can the enemy.
You'll only remember your hand grenades when the sound is too close to use them.
The spare batteries for the PRC-whatever your troops have been carrying are either nearly dead or for the wrong radio.
The ping you heard was the antenna snapping off at 6 inches above the flexmount, while a fire mission was being called in on a battalion of hostiles who know your position.
The CO sticks his head in your radio hooch to see if anything has come down from DIV only when you are listening to the VOA broadcasting the baseball games.
Know why short RTOs have long whips on their radios? So someone can find them when they step in deep water.
The enemy always times his attack to the second you drop your pant's in the Latrine!!
The ammo you need "NOW"!! is on the "Next" airdrop!! 
 Inclement weather always begins AFTER you've already done PT.
A sudden downpour always occurs at the end of a summer field exercise--just in time coat all your equipment and camouflage with mud.
The best beach weather always occurs when you are in the field wearing MOPP 4.
There is no such thing as a blue sky during a company picnic.
There is no such thing as a cloudy sky when your unit needs to infiltrate enemy territory.
Road conditions are always red when it's time to convoy home.
Motor pools are always 20 degrees warmer than the rest of the post during the summer and 50 degrees colder in the winter.
Army training areas exist in a constant state of weather flux controlled by a deity with a truly cruel sense of humor--How do you think we got them so cheap?
The peak of Mt. Everest would flood if an Army unit was told to set up on it.
Hell really would freeze over if someone decided to conduct an exercise there.
The Port-a-Potty Postulate states that the likelihood of a hurricane, sandstorm, tsunami, or blizzard occurring immediately over your location is directly related to how bad you need to get to the portajohns at the other side of the campsite in the middle of the night.
The temperature always rises to 70 degrees AFTER you put on two layers of polypros, your bear suit, and all of your Gortex.
If you whine about the weather, someone else will always whine louder.
Rules of the Rucksack 1. No matter how carefully you pack, a rucksack is always too small. 2. No matter how small, a rucksack is always too heavy. 3. No matter how heavy, a rucksack will never contain what you want. 4. No matter what you need, it's always at the bottom.
Phillip's Law: Four-wheel-drive just means getting stuck in more inaccessible places.
Weatherwax's Postulate: The degree to which you overreact to information will be in inverse proportion to its accuracy.
Least Credible Sentences: 1. The check is in the mail. 2. The trucks will be on the drop zone. 3. Of course I'll respect you in the morning. 4. I'm from the government and I'm here to help you.
Brintnall's Second Law: If you receive two contradictory orders, obey them both.
Pavlu's Rules for Economy in Decision Papers: 1. Refute the last established recommendation. 2. Add yours. 3. Pass the paper on.
Oliver's Law: Experience is something you don't get until after you need it.
Lackland's Laws: 1. Never be first. 2. Never be last. 3. Never volunteer for anything.
Rune's Rule: If you don't care where you are, you ain't lost.
Law of Supply (also known as the Law of Gifts) You get the most of what you need the least.
Hane's Law: There is no limit to how bad things can get.

Categories: Military Jokes
Copyright © 2013 - All Rights Reserved - Used with Permission.
Anonymous
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